Eva's Hook Development


Hi, it is my first time creating a devlog, I'm going to figure out what it looks like and try my best to fuel it accurately !
Sorry if my english could be not so precise sometimes !

I'm going to introduce myself to begin with :
I am Yannick, a 28 years old french relatively new developer that started to learn C++ 1 year ago, and got into Unreal Engine 5 at the beginning of 2024, learning and developing full time .
I started to play video games with my own PC at 3 years old, my father would get me (legally of course ...) hundreds of video games, and I would binge every one of them. I was more or less playing competitively at a decent high level a lot of various video games, from World of Warcraft, to League of Legends, to Apex Legends.
That is why I started to believe I should try to stop playing so much, and try to create games instead with all the knowledge I have as a gamer.


Eva's Hook is my first project, I wanted to make a 2,5D platformer mostly because I felt it was achievable as a new solo developer, and the idea of a moving mechanic with a "Hook" hyped me to try to implement it.
I have been working on Eva's Hook for around 5 months, and I am planning to hopefully release the full version early 2025.

The full version I am working on has 3 maps for the moment, bigger and harder than the demo's ones.
At the moment I'm trying to make visible the demo the best I can, then I am planning to add 1 to 3 more maps to the game, and maybe 1 other mod to begin with.

As a fresh new developer, I inevitably figure out errors I made in the past, and things I could have done differently, that is why the quantity of efforts I will put to add content for the full version of the game will depend on the reviews I will get from the public, because I could use my time building another more stable and more "advanced" video game in the future.


Thanks to anyone that read this far, hopefully it was the right place to write all these down lol, have a good day/night !

Files

EvasHook_Demo.rar 681 MB
52 days ago

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